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Channel: Tricks – Animator Island
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Character Animation Q&A with Viola Baier – FMX 2014

Meet lovely character animator Viola Baier! She answers a lot of your questions from last year’s FMX Q&A like: What aspects of your animation should you focus on? Why should you animate a bouncing...

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Planning a Production: Why Plan at All?

Do you enjoy planning your production? And I’m not talking about anything content related like research or animatics, I mean schedules, shotlists, cost calculations and the like. Let me guess, the...

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Animation Targets – Know your speed to make your goals

Animation targets indicate how many seconds of animation you have to get done per week. Find out why it`s vital to know how fast you can animate. Learn five simple factors to estimate and adjust the...

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Animation Q&A with Josh Taback and Jim Schumann

Josh Taback returns for another Animator Island Q&A! This time he’s brought Dreamworks’ Producer Jim Schumann along and the two have an audio podcast version of the Q&A for your listening...

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Believable animation & finding your career path – Interview with Samy Fecih –...

In this interview lead animator Samy Fecih opens a treasure chest of valuable animation tipps and tricks. We talk about good and bad acting, working with reference, the challenges of realistic vs....

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A Lip-sync Must-Know for Limited Style Animation

Here’s a quick tip for any lip sync you’re doing in any limited-style animation. By extending your “open” mouth symbol/drawing a touch past when the audio ends, your character will feel more solid and...

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How Do You Keep Motivated?

Today we’re going to open things up and have a discussion about motivation! Animation requires practice in order to improve. Sometimes, though, practicing can be a chore. What are some techniques you...

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The T-pose – all about this mighty blueprint

Have you ever seen a character in this weird T-pose with his legs together, the arms stretched out and a default facial expression? This pose is a vital step for any serious animation production. 3D...

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Animation is Not About Movement

The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an...

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Animation Critique: The quarrel – good acting and boosting clarity

This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to...

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Character Animation Q&A with Viola Baier – FMX 2014

Meet lovely character animator Viola Baier! She answers a lot of your questions from last year’s FMX Q&A like: What aspects of your animation should you focus on? Why should you animate a bouncing...

View Article

Planning a Production: Why Plan at All?

Do you enjoy planning your production? And I’m not talking about anything content related like research or animatics, I mean schedules, shotlists, cost calculations and the like. Let me guess, the...

View Article

Animation Targets – Know your speed to make your goals

Animation targets indicate how many seconds of animation you have to get done per week. Find out why it`s vital to know how fast you can animate. Learn five simple factors to estimate and adjust the...

View Article


Animation Q&A with Josh Taback and Jim Schumann

Josh Taback returns for another Animator Island Q&A! This time he’s brought Dreamworks’ Producer Jim Schumann along and the two have an audio podcast version of the Q&A for your listening...

View Article

Believable animation & finding your career path – Interview with Samy Fecih –...

In this interview lead animator Samy Fecih opens a treasure chest of valuable animation tipps and tricks. We talk about good and bad acting, working with reference, the challenges of realistic vs....

View Article


A Lip-sync Must-Know for Limited Style Animation

Here’s a quick tip for any lip sync you’re doing in any limited-style animation. By extending your “open” mouth symbol/drawing a touch past when the audio ends, your character will feel more solid and...

View Article

How Do You Keep Motivated?

Today we’re going to open things up and have a discussion about motivation! Animation requires practice in order to improve. Sometimes, though, practicing can be a chore. What are some techniques you...

View Article


The T-pose – all about this mighty blueprint

Have you ever seen a character in this weird T-pose with his legs together, the arms stretched out and a default facial expression? This pose is a vital step for any serious animation production. 3D...

View Article

Animation is Not About Movement

The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an...

View Article

Animation Critique: The quarrel – good acting and boosting clarity

This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to...

View Article
Browsing all 20 articles
Browse latest View live




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