Character Animation Q&A with Viola Baier – FMX 2014
Meet lovely character animator Viola Baier! She answers a lot of your questions from last year’s FMX Q&A like: What aspects of your animation should you focus on? Why should you animate a bouncing...
View ArticlePlanning a Production: Why Plan at All?
Do you enjoy planning your production? And I’m not talking about anything content related like research or animatics, I mean schedules, shotlists, cost calculations and the like. Let me guess, the...
View ArticleAnimation Targets – Know your speed to make your goals
Animation targets indicate how many seconds of animation you have to get done per week. Find out why it`s vital to know how fast you can animate. Learn five simple factors to estimate and adjust the...
View ArticleAnimation Q&A with Josh Taback and Jim Schumann
Josh Taback returns for another Animator Island Q&A! This time he’s brought Dreamworks’ Producer Jim Schumann along and the two have an audio podcast version of the Q&A for your listening...
View ArticleBelievable animation & finding your career path – Interview with Samy Fecih –...
In this interview lead animator Samy Fecih opens a treasure chest of valuable animation tipps and tricks. We talk about good and bad acting, working with reference, the challenges of realistic vs....
View ArticleA Lip-sync Must-Know for Limited Style Animation
Here’s a quick tip for any lip sync you’re doing in any limited-style animation. By extending your “open” mouth symbol/drawing a touch past when the audio ends, your character will feel more solid and...
View ArticleHow Do You Keep Motivated?
Today we’re going to open things up and have a discussion about motivation! Animation requires practice in order to improve. Sometimes, though, practicing can be a chore. What are some techniques you...
View ArticleThe T-pose – all about this mighty blueprint
Have you ever seen a character in this weird T-pose with his legs together, the arms stretched out and a default facial expression? This pose is a vital step for any serious animation production. 3D...
View ArticleAnimation is Not About Movement
The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an...
View ArticleAnimation Critique: The quarrel – good acting and boosting clarity
This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to...
View ArticleCharacter Animation Q&A with Viola Baier – FMX 2014
Meet lovely character animator Viola Baier! She answers a lot of your questions from last year’s FMX Q&A like: What aspects of your animation should you focus on? Why should you animate a bouncing...
View ArticlePlanning a Production: Why Plan at All?
Do you enjoy planning your production? And I’m not talking about anything content related like research or animatics, I mean schedules, shotlists, cost calculations and the like. Let me guess, the...
View ArticleAnimation Targets – Know your speed to make your goals
Animation targets indicate how many seconds of animation you have to get done per week. Find out why it`s vital to know how fast you can animate. Learn five simple factors to estimate and adjust the...
View ArticleAnimation Q&A with Josh Taback and Jim Schumann
Josh Taback returns for another Animator Island Q&A! This time he’s brought Dreamworks’ Producer Jim Schumann along and the two have an audio podcast version of the Q&A for your listening...
View ArticleBelievable animation & finding your career path – Interview with Samy Fecih –...
In this interview lead animator Samy Fecih opens a treasure chest of valuable animation tipps and tricks. We talk about good and bad acting, working with reference, the challenges of realistic vs....
View ArticleA Lip-sync Must-Know for Limited Style Animation
Here’s a quick tip for any lip sync you’re doing in any limited-style animation. By extending your “open” mouth symbol/drawing a touch past when the audio ends, your character will feel more solid and...
View ArticleHow Do You Keep Motivated?
Today we’re going to open things up and have a discussion about motivation! Animation requires practice in order to improve. Sometimes, though, practicing can be a chore. What are some techniques you...
View ArticleThe T-pose – all about this mighty blueprint
Have you ever seen a character in this weird T-pose with his legs together, the arms stretched out and a default facial expression? This pose is a vital step for any serious animation production. 3D...
View ArticleAnimation is Not About Movement
The 11 Second Club forum recently returned to normal service after a bit of buggy downtime, and I’ve been posting there a lot more since the fix. One thing that keeps springing up lately is an...
View ArticleAnimation Critique: The quarrel – good acting and boosting clarity
This is an animation critique for one of my students. She did a fantastic job with understanding the characters’ attitudes, values and motivations, but there is still a lot to tweak with regard to...
View Article
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